<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Xanadu Branches</title><link>https://xanadu-branches.pages.dev/</link><description>choice-based stories, gamebooks, Twine and ink projects, and text adventures</description><language>en</language><item><title>How to Audit a Twine Story for Dead Ends With AI</title><link>https://xanadu-branches.pages.dev/twine-dead-end-audit-guide/</link><guid isPermaLink="true">https://xanadu-branches.pages.dev/twine-dead-end-audit-guide/</guid><pubDate>Mon, 26 Oct 2026 09:00:00 GMT</pubDate><description>An AI-assisted dead end audit starts with a complete inventory of Twine passages and their outgoing links, then uses a language model to identify unreachable passages, broken routes and.</description></item><item><title>State Tracking for a Forty-Passage Story Without Spreadsheets</title><link>https://xanadu-branches.pages.dev/state-tracking-branching-stories/</link><guid isPermaLink="true">https://xanadu-branches.pages.dev/state-tracking-branching-stories/</guid><pubDate>Fri, 23 Oct 2026 12:00:00 GMT</pubDate><description>A branching story can manage persistent choices without a complicated spreadsheet if its author defines a small set of variables, documents their permitted values and records where each.</description></item><item><title>Character Bibles for Consistent Voice Across Fifty Choices</title><link>https://xanadu-branches.pages.dev/character-bible-consistent-voice/</link><guid isPermaLink="true">https://xanadu-branches.pages.dev/character-bible-consistent-voice/</guid><pubDate>Fri, 16 Oct 2026 12:00:00 GMT</pubDate><description>A character bible for interactive fiction should document a character&#39;s stable identity, speech patterns, motivations, knowledge, relationships and behavior under changing circumstances.</description></item><item><title>Simulated Playtesting for Choice-Based Stories: What AI Readers Can and Cannot Catch</title><link>https://xanadu-branches.pages.dev/simulated-playtesting-ai-interactive-fiction/</link><guid isPermaLink="true">https://xanadu-branches.pages.dev/simulated-playtesting-ai-interactive-fiction/</guid><pubDate>Tue, 06 Oct 2026 08:00:00 GMT</pubDate><description>An AI reader can help interactive fiction authors identify confusing choices, inconsistent information, unclear objectives, and potential continuity problems by simulating different reader.</description></item><item><title>Writing for ink: A Practical Guide to Knots, Stitches and AI-Assisted Compile Errors</title><link>https://xanadu-branches.pages.dev/ink-scripting-ai-compile-error-guide/</link><guid isPermaLink="true">https://xanadu-branches.pages.dev/ink-scripting-ai-compile-error-guide/</guid><pubDate>Sun, 27 Sep 2026 07:00:00 GMT</pubDate><description>Ink organizes interactive stories through knots, stitches, choices, diverts, variables, and other scripting structures.</description></item><item><title>Authored Cast, Generated Replies: Persistent AI Characters and Lessons for Interactive Fiction Writers</title><link>https://xanadu-branches.pages.dev/persistent-ai-characters-interactive-fiction/</link><guid isPermaLink="true">https://xanadu-branches.pages.dev/persistent-ai-characters-interactive-fiction/</guid><pubDate>Sun, 20 Sep 2026 12:00:00 GMT</pubDate><description>Persistent AI characters offer interactive fiction writers a useful design question: how can a character remain recognizable while responding to changing situations? The answer involves.</description></item></channel></rss>